they just need to give a "pixel art" preset to av2 or h2.67 or whatever to kill off gifs ngl. Just™ disable the bits that fringe the colors and keep the rest
@kopper we kinda already have a really good image format for Quite Okay pixel art/bitmap Images (QOI) (Used by game maker apparently lol) i wonder if it could be hacked into being an animated format :3c
@illyBytes@charlotte and like i dont see how an "animated image format" would ever be as efficient as a dedicated video format with a setting for "mostly lossless"
@illyBytes@charlotte its just a bunch of bytes of course it has windows support. and there are texture formats built specifically to be fed into gpus. for ingesting into an engine does it matter that the input is qoi or png